Dmitry Morozov / ::vtol:: | art and technology news and projects https://www.designboom.com/tag/dmitry-morozov-vtol/ designboom magazine | your first source for architecture, design & art news Wed, 20 Aug 2025 12:50:50 +0000 en-US hourly 1 inside the world of ::vtol:: and his kinetic sculptures, robotics and code-driven installations https://www.designboom.com/technology/inside-world-vtol-kinetic-sculptures-robotics-code-driven-installations-dmitry-morozov-interview-08-18-2025/ Mon, 18 Aug 2025 19:30:00 +0000 https://www.designboom.com/?p=1150483 in an interview with designboom, the transdisciplinary artist and researcher explores his practice that centers on responsive electronic installations.

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::vtol:: constructs kinetic sculptures, robotics and installations

 

Dmitry Morozov, known as ::vtol::, develops technology-based installations and kinetic sculptures that combine robotics, sounds, coding, and interactive systems. The Moscow-born, Ljubljana-based transdisciplinary artist and researcher centers his practice on electronic installations that react and respond to environmental changes and the proximity of the viewers. They include robotic systems, sound generators, and mechanical devices that operate independently once activated. ::vtol:: presented three of his recent projects at Sónar+D between June 12th and 14th, 2025, during which designboom also hosted a live talk with the artist.

 

In a recent interview, the artist, who’s the mastermind behind the tattoo-based instrument Reading My Body and wearable mask organ Last Breath, shares with us that when he creates works, he’s creating a form of entities with agencies rather than just tools. ‘Ultimately, I perceive my works as participants in a gigantic performance called technological art. This kind of art is very ephemeral, as the lifespan of any object is quite limited—either the electronics will break down, the software will be updated, or the mechanics will fail,’ he tells us.

vtol kinetic sculptures robotics
view of Last Breath | all images courtesy of Dmitry Morozov, known as ::vtol::

 

 

microcontrollers process sensors and control mechanics

 

::vtol:: constructs his kinetic sculptures, robotics, sounds, and code-driven installations using electronic components, sensors, motors, and custom programming code, and each work includes microcontrollers that process sensor data and control mechanical movements. The systems respond to sound, motion, light, or other environmental inputs, allowing these machines to exhibit unpredictable behaviors that seem to react to the user’s mood and handling methods. The artist applies sculptural methods to electronic construction, too. Instead of following engineering protocols, he treats circuit boards, sensors, and actuators as sculptural materials. 

 

This approach of ::vtol:: produces kinetic sculptures, robotics, and installations that have personality traits with their operational patterns. Sound generation systems are often a recurring theme in his practice, where mechanical components create acoustic outputs through vibration, striking, or air movement. Electronic circuits process these sounds and feed them back into the mechanical systems, creating feedback loops. The works operate as autonomous performers, and sensors detect audience presence and environmental changes. The systems modify their behavior based on this input data, so different audience interactions produce varying mechanical responses.

vtol kinetic sculptures robotics
side profile of Last Breath

 

 

Technology-based artworks that demonstrate lifelike behaviors

 

::vtol:: shares with designboom that while he creates what may be considered as a ‘set of electronic components and code’, he always puts his soul into these kinetic sculptures, robotics, and installations. After all, he’s partly a sculptor, and not an engineer, as he describes himself. ‘I grew up in the 80s and 90s when half of all devices were still analog. These devices behaved so unpredictably that it seemed to depend even on your mood transmitted in the field around the object. I believe this quality has also transferred to many of my works. Since childhood, I have been accustomed to perceiving devices not just as soulless objects, but as living beings,’he explains to us. 

 

It’s worth noting that he’s not inclined towards esotericism, but the artist admits that there is certainly more for people to discover about how living and non-living objects interact on different levels. As a result, the kinetic sculptures, robotics, and installations of ::vtol:: explore relationships between living beings and technological systems, and he investigates how people interact with machines that demonstrate lifelike behaviors. The installations then respond to human presence in ways that suggest awareness or intention. Below, we continue our conversation with the transdisciplinary artist and researcher, who tells us the beginning of his artistic journey, his creative process, the backstories of the projects he presented at Sónar+D in Barcelona, and the ways he sees the ever-evolving climate of contemporary digital art.

vtol kinetic sculptures robotics
the exhaled air (its pressure and flow rate) activates the generative process

 

 

Interview with Dmitry Morozov, known as ::vtol::

 

Designboom (DB): Your practice spans kinetic sculpture, robotics, sound, and code-driven installations. Can you walk us through your trajectory as a transdisciplinary artist and researcher? What were some of the pivotal moments or turning points that shaped your current approach?

 

Dmitry Morozov / ::vtol:: : I started my journey as an artist completely unaware that I was one. I understand that this sounds unusual or even strange, but I truly became a media artist before I even realized it myself. Initially, I became very fascinated with electronic experimental music: formless, strange, and endlessly testing new ways of extracting and creating timbres. This led me into the world of electronics as a DIY practice: circuit-bending, DIY synthesizers, and so on. I began building my own synthesizers and strange controllers for creating and manipulating sound around 2006-2007. At that time, I didn’t yet understand that there was a vast scene where interactive art, multimedia, music, and sound art intersected. 

 

The format of installations, sculptures, or performances didn’t interest me much back then, although many of my early objects were in some way related to them. Everything changed when a few of my more knowledgeable friends in this practice told me that with my skills, I could easily fit into much more prestigious events like exhibitions and contemporary art festivals, unlike the underground noise concerts I was used to. All it took was to make my ‘instruments’ larger and more friendly for audience interaction. I tried it, and I really enjoyed the audience’s reaction; seeing viewers interact with your work is incredibly energizing.

vtol kinetic sculptures robotics
‘топот-м’ explores the concept of an extended body

 

 

::vtol:: (continues): By that time, I had already created many instruments for other musicians, such as Aphex Twin, but usually, my instruments ended up in studios and collections, and you rarely receive feedback or get to observe how they are used. With interactive art, everything is quite different; essentially, you witness the act of interaction or observation, which is the artwork itself. It emerges at that moment, not when you finish creating the mechanism. At first, my works only included sound, but very quickly the media expanded – light was added, movement, more complex interactivity; the works became more conceptually thought out, addressing various complex themes – sometimes social, sometimes very abstract or historical (for example, media-archaeological). 

 

In fact, when you master one technical language as your tool – like electronics or programming – other ‘mediums’ become clearer and easier to learn quickly. The main thing is to understand the logic of data and signals and how they can interact with each other if needed. This rapidly and easily expands your expressive range. Thus, I quickly shifted to kinetic and robotic works, and since programming is necessary for their operation, you begin to see the potential in works that primarily consist of code, regularly venturing into that territory (for example, my project Hotspot poet). I believe that the combination of different media can greatly support each other when revealing a particular concept, especially if it is embodied in a design and visually appealing object.

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‘you, me and all these machines’ is a performance for voice and electronic devices

 

 

DB: Your projects often carry a strong DIY ethic, open-source tools, hacked hardware, self-built systems. How do science, tinkering, and the ethos of experimentation inform your creative process? What role does risk or failure play in how you develop new work?

 

::vtol:: : DIY is the most important ideology in my work. I believe that an artist should do as much as possible by themselves and use as little ready-made material or outsourcing as possible. Of course, this approach can lead to absurdity, and one might even start making electronic components themselves (like my project Resistor) or wires, but I am endless in this pursuit, and whatever happens, happens. Essentially, the more that is done exclusively by you in your work, the more it reflects you, although this is not so simple in technological art. This leads to many mistakes – some of them are fatal for the project, while others open new horizons, often turning the meaning of the work 180 degrees. By introducing something into it that is beyond your control, you simply allow it to exist. 

 

Overall, I subscribe to the concept that ideas don’t belong to their authors; we are just lucky to snatch them from the flow of something and, given the right circumstances, embody them in a piece of art. Therefore, I am always happy to share both ideas and technical components of projects; this even affects their appearance. I rarely hide elements in a case; it is usually immediately clear how everything is made. In the last 5 – 6 years, I have also actively taken up teaching, which is very energizing. You systematize and structure your knowledge to share it more successfully, and this, in turn, inspires new ideas. It’s really cool to see how your students pick this up; you show them some technique that has become clichéd for you, and they suddenly apply it in a very unconventional way.

vtol kinetic sculptures robotics
‘drop’ is a small automatic device consisting of a Geiger counter

 

 

DB: A few years back we published two of your projects, Reading My Body and Last Breath, on designboom. Can you take us inside the making of those pieces? What were the conceptual or technical challenges, and how did they evolve during the process?

 

::vtol:: : Reading My Body was initially inspired by some silly sci-fi movie where people had barcode tattoos that worked as passes to different zones. I liked the idea of a functional design on the body, but instead of control, I wanted it to be something more elegant. At that time, my friends were organizing a sound art festival of performances, and I decided to create a strange performance there – I would get a tattoo and make a robot that would use it as a score. 

 

Everything happened lightning fast; I drew the tattoo in Photoshop in probably about 20 minutes, then immediately ran to find a salon with an available artist, but it was already evening and everyone was either busy or didn’t want to do such a tattoo. Eventually, in despair, I stumbled into the last salon that happened to be on my way; everything there was in a biker-rocker style, far from what I needed, but they liked the idea when I started explaining it, and the artist did everything very quickly. I didn’t wait for the tattoo to heal and immediately started ‘building’ the object for reading it; a couple of times I touched the tattoo with the details – it was very painful and funny.

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there’s a hydraulic system involved in the work ‘drop’

::vtol:: (continues): In the end, it turned out to be a very successful work – when I shot the video and posted the documentation, the project spread all over the internet. I understand that from both a sound and technical perspective, it could have been much more complex or successful, but everything turned out as it did – thanks to the DIY approach and quick decision-making! I was very pleased with myself, and a few years later, I learned that this project inspired experimenters at MIT Media Labs to conduct their research in this direction, creating smart tattoos for medical purposes. So sometimes even DIY artists can be useful to society. As for the project ‘Last Breath,’ it was born when I was in India in 2019 and became seriously ill with some virus. 

 

COVID was still a whole year away, so I anticipated a trend a year in advance; artists sometimes have good intuition. I was very scared of dying back then, but not because I was afraid for my life, but because I didn’t want to stop creating, playing music, and engaging in creativity. So, I essentially made myself a pre-mortem instrument, in case I could no longer move but would still be breathing. It turned out epic and even a bit brutal. This is, by the way, a good example to illustrate co-participation with a technological object – it cannot exist without me, and I cannot exist without it, but I do not define everything it does; the instrument has its own working algorithm, and all it needs from me is a flow of air. This significantly changes the hierarchy between the instrument and the performer, establishing rather a horizontal connection.

view of j2000.0
view of j2000.0

 

 

DB: This year, you presented a series of projects at Sónar+D’s Project Area. What did you showcase, and how does it build on, or depart from, your previous projects? Are there any shifts in your materials, methods, or conceptual interests that this new work reveals?

 

::vtol:: : I presented three works, quite different and from different periods of my life. The first work is ‘Drop,’ a small sound sculpture-fountain. The work uses a small Geiger counter that measures radiation levels. It’s a simple but very precise device capable of detecting even individual particles passing through it. There is always a slight background radiation on any point of Earth, which is absolutely normal. 

 

Each time one of the particles passes through the device, a drop falls from a small tube into a basin equipped with optical sensors that detect the ripples in the water after the drop falls. These sensors control a small synthesizer that produces sounds. The longer the device operates, the more complex its timbre becomes; that is, it is a sound composition developing over time, dependent on a natural phenomenon. It’s quite a meditative device.

iPot is a device for performing a digital tea ceremony
iPot is a device for performing a digital tea ceremony

 

 

::vtol:: (continues): The second work is ‘Remember Me, Erase Me,’ which, strangely enough, has no sound. Essentially, it’s a selfie machine – anyone can approach it and take their picture simply by pressing a button. But as soon as they take the shot, the photo starts to distort as if it is being forgotten; they need to press another button to stop the degradation and print the photo. So, it’s like memories –  the longer ago something was, the worse the image is preserved, although it remains recognizable for quite some time. The third work is a collaborative project with artist Alexandra Gavrilova called ‘iPot.’ Essentially, it’s a robot for a tea ceremony. The machine heats water and then pours it into a transparent reservoir, above which there is a camera. After that, a small ball of Chinese tea falls from a tube, which looks like a blooming flower during brewing. 

 

This ball gradually unfolds, and the camera connected to a program tracks this and transforms its movement into digital abstract graphics and sound. After some time, this process stops, and the prepared tea is automatically poured into five small cups offered to the audience. Even in hot Barcelona, viewers were very happy to taste exquisite tea from such an unusual machine, especially after observing the entire process. Despite the fact that these works were created some time ago, they are still quite new, and in response to your question, I would say that the most significant change is a certain lyrical and poetic quality in my works that has become more characteristic of me in recent years. Perhaps long interaction with technology has generated in me a desire to convey increasingly human qualities using non-human agents.

'reading my body' is а sound controller that uses tattoo as a music score | read more here
‘reading my body’ is а sound controller that uses tattoo as a music score | read more here

 

 

DB: Looking ahead, what excites you most about where digital art is going? Are there any current trends or technologies you find troubling, ethically, politically, or artistically?

 

::vtol:: : I am closely following how contemporary digital art is changing. There are aspects that I really like – such as the fact that materials and many technologies are becoming increasingly compact and accessible. However, there are other things that I like a bit less – like how everyone has jumped on the AI bandwagon, even when it may not be particularly relevant to a specific project. The technology itself is wonderful and holds endless potential, but I often see its use merely in favor of trends. 

 

It would be foolish to deny its significance for art, but personally, I use it very little; perhaps that will change in the near future. What I undoubtedly appreciate is that AI has greatly simplified programming for people who have never learned it, and most artists are initially quite distant from programming. The way ChatGPT can skillfully handle code and assist in creating programs of various levels is astonishing; I see how quickly my students are progressing because of this. It opens up new horizons in art.

inside-world-__vtol__-kinetic-sculptures-robotics-code-driven-installations-dmitry-morozov-sónar+D-interview-designboom-ban2

‘hotspot poet’ distributes wi-fi masked as wireless network

 

project info:

 

artist: ::vtol:: | @vtol_

name: Dmitry Morozov

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sónar+D discusses quantum science in art, music by AI & future of creatives in series of talks https://www.designboom.com/technology/sonar-d-discusses-ai-music-art-geopolitics-series-talks-06-09-2025/ Mon, 09 Jun 2025 10:30:10 +0000 https://www.designboom.com/?p=1137423 part of the talk and forum programs happen on the mornings of june 12th and 13th, before the sónar 2025 festival opens to the public at 3pm.

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sónar+D 2025 talks about art, music and creative industries

 

Sónar+D addresses the use of quantum science in art, making music with AI, experimental video games in performances, and what the future looks like in the creative industries in a series of talks at Sónar 2025. The event runs from June 12th to 14th, 2025, at Fira Montjuïc in Barcelona, Spain, as part of the annual electronic music and digital art festival. On these days, over 100 lectures, exhibitions, workshops, and performances take place at once. designboom also hosts discussions during the festival, interviewing artists Yolanda Uriz, Dmitry Morozov aka ::vtol::, and George Moraitis on their practice and the making of their modern art, sound performances, and stage designs.

 

Yolanda Uriz uses physical phenomena, vibration, electromagnetic waves, and chemical molecules to decode sound, light, and smells in her installations and performances. This adoption of sound is also present in Dmitry Morozov aka ::vtol::’s robotics and installation, placing emphasis on the link between emergent systems and new kinds of technological synthesis. Even George Moraitis works with sound to narrate memory, experience, and a sense of history through sound art, audiovisual installations, and two-dimensional works and performance. Designboom’s talks take place on June 12th from 5:30pm. Historically, Sónar+D was established in 2013 as a platform for creatives to examine the ways technology, and now AI, influences art, music, and even society. This edition’s conferences focus on three main thematic areas: AI + Creativity, Futuring the Creative Industries, and Worlds to Come.

 

Meet us at Sónar+D – tickets here!

AI music art sónar+D
images courtesy of Sónar, unless stated otherwise | photo by Cecilia Diaz Betz

 

 

AI + Creativity explores the politics of the new technology

 

For the AI + Creativity during Sónar+D (tickets are available here), the section explores how creatives can use AI production, music, and audiovisual design. The talks also dive into the ethical and political aspects of artificial intelligence. They complement the other creative interviews in other sections, including designboom’s conversations with multi-sensory artist Yolanda Uriz, transdisciplinary artist Dmitry Morozov aka ::vtol::, and multimedia artist George Moraitis. The discussion starts with Introducing AI & Music powered by S+T+ARTS, a forum that leads the discussion of AI and sonic creativity. In another room, Libby Heaney performs Eat my Multiverse performance using quantum computing for visuals, sounds, and music development. Jordi Pons’ Artistic Trends, Music & AI discusses new musical genres and sonic structures from AI algorithms, while Rebecca Fiebrink hosts Design your dream music AI tool, a session on AI tool design accessible to users without programming knowledge. 

 

Joanne Armitage’s Automating Bodies: Power, Music and AI explores the power dynamics when users adopt AI for creative production. The talk includes examining gender bias in algorithmic music, too. It’s about machine learning and treating it as ‘resonant entities’ in Marije Baalman’s A Musical Understanding of AI as Resonance, while there’s also a masterclass on using real-time audio machine learning for culturally specific sound with Lamtharn (Hanoi) Hantrakul, known as ญาบอยฮานอย (yaboihanoi). The viewers can, or should participate in AI Performance Playground, an AI & Music Hacklab that allows visitors to use AI as an actual instrument. In this section, +RAIN Film Festival also shows films produced with AI models and AudioStellar’s Territorios sonoros emergentes demonstrates how motion tracking and AI can power dance for visual and sonic performances. At the same time, Maria Arna premieres Ama, a live musical performance using AI with the human voice.

AI music art sónar+D
Sónar+D addresses the impact of AI in music, art and more through a series of talks during Sónar 2025

 

 

Discussions on present and future of creative industries

 

Inside the Futuring the Creative Industries section, conversations spotlight the changes and opportunities within the creative sector amidst new technologies including, but not limited to, AI in music and art, cultural management, communication, advertising, experience design, and trend research. The ‘How to Future the Creative Industries’ forum features experts from institutions like the New Museum, HERVISIONS, Onassis Foundation, Serpentine Gallery, NewArt Foundation, LAS Foundation, Kapelica, gnration, and Tabakalera.

 

The session explores the role of cultural institutions in sharing new ideas and trends within a media-saturated environment. Trend analysts Berta Segura and Francesca Tur host ‘Hacking the World,’ which analyzes how marketing, geopolitics, technology, and digital culture transform creator profiles, audience formation, and artist-public interaction. The intersection of cultural heritage and digital technology is explored through ‘Lux Mundi,’ an audiovisual experience reinterpreting Romanesque fresco paintings. Artists Alba G. Corral, Massó, Desilence, and Hamill Industries collaborate with Tarta Relena for this Generalitat of Catalonia initiative.

AI music art sónar+D
the event runs from June 12th to 14th, 2025, at Fira Montjuïc in Barcelona | photo by Nerea Coll

 

 

Still inside the Futuring the Creative Industries section, creative collaboration and technology integration are also central. TIMES, a European network, presents ‘The Crossing’ with contributions from Margarida Mendes, Chris Watson & Izabella Dłużyk, and Saint Abdullah, Eomac & Rebecca Salvadori. Arts Korea Lab hosts ‘Future Thinking,’ where Korean creators like WOMAN OPEN TECH LAB, Earth-topia, Seungsoon Park, Hwia Kim, and Tae Eun Kim present their projects. AlphaTheta showcases its euphonia rotary mixer and virtual reality DJ suite. Music2.0 and JSPA explore the history of Japanese synthesizers.

 

MusicTech Europe, in collaboration with Barcelona Music Tech Hub, features the Music Tech Europe Academy startup presentations and ‘MusicTech Dialogues’ on data use in the creative economy. The event also includes interviews with artists and participants. Designboom interviews Yolanda Uriz, Dmitry Morozov aka ::vtol::, and George Moraitis in Lounge+D, and Time Out London also hosts live interviews. W1 Curates presents art and music collaborations on the screens of Stage+D, featuring artists such as Max Cooper and Goldie.

AI music art sónar+D
Actress & Suzanne Ciani present ‘Concrète Waves’ during Sónar by Day at Stage Complex+D

 

 

The last is the Worlds to Come, a thematic area that explores speculative futures and human-technology interfaces. It examines the relationship of today’s technology with culture and society. Quantum computing and non-binary perspectives are examined in Libby Heaney’s ‘Eat My Multiverse’, which uses quantum computing in an artistic context. This presentation focuses on re-evaluating current global conditions. Space exploration is a recurring theme. Xin Liu’s ‘Cosmic Metabolism’ discusses scientific and poetic elements of her work, including her personal genome exhibit, ‘A Book Of Mine’. The program also investigates human interaction with technology and environment. Albert.DATA’s ‘SYNAPTICON’ performance demonstrates real-time brain activity using brain-computer interfaces. 

 

Danielle Braithwaite-Shirley’s ‘WE CAN’T PRETEND ANYMORE’ offers an interactive digital narrative exploring the history of Black trans individuals. Tega Brain’s ‘Questions of Automation’ addresses digital sustainability through creative coding and DIY strategies, highlighting political and environmental concerns. Discussions extend to social innovation and community building. ‘Portals: Talks of Worlds to Come’, presented by The Social Hub, features a panel of experts discussing design, sustainability, and cultural innovation in shared spaces. The program also includes performances, such as Luis Garbán (Cardopusher) with ‘DESTRUCCIÓN’, an audiovisual project combining reggaeton, industrial, and breakcore. Each of these talks and forums contributes to the overall purpose of Sónar+D, which is to create a space for knowledge exchange between different professional fields. These programs coincide with the Sónar 2025 festival, which runs between June 12th and 14th.

AI music art sónar+D
Stage+D by MEDIAPRO, Playmodes, UPC-Telecos present Astres | photo by Nerea Coll

AI music art sónar+D
Lux Mundi installation by by Alba G.Corral, Massó, Desilence & Hamill Industries with Tarta Relena at Sónar+D

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Sónar+D shows a replica of the apse of Sant Climent de Taüll to host Lux Mundi

Yolanda Uriz's Chemical Calls of Care
Yolanda Uriz’s Chemical Calls of Care | image courtesy of Yolanda Uriz

Chemical Calls of Care (2024), an interactive installation on audio-olfactory communication | image courtesy of Yolanda Uriz
Chemical Calls of Care (2024), an installation on audio-olfactory communication | image courtesy of Yolanda Uriz

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Edge is a kinetic, sound and light object | image courtesy of ::vtol::

iPot is a device for performing a digital tea ceremony | image courtesy of ::vtol::
iPot is a device for performing a digital tea ceremony | image courtesy of ::vtol::

Schematic by George Moraitis | image courtesy of George Moraitis
Schematic by George Moraitis | image courtesy of George Moraitis

sónar+D-discussions-AI-music-art-geopolitics-talks-barcelona-designboom-ban3

Xe by George Moraitis | image courtesy of George Moraitis

 

project info:

 

event: Sónar 2025 | @sonarfestival

program: Sónar+D

location: Palau de Congressos de Fira Montjuïc, Barcelona, Spain

dates: June 12th to 14th, 2025

photography: Cecilia Diaz Betz, Nerea Coll | @ceciliadiazbetz, @nereacoll

entry: tickets here

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‘last breath’ is a wearable mask organ designed by ::vtol:: https://www.designboom.com/art/vtol-last-breath-wearable-mask-organ-05-02-2019/ https://www.designboom.com/art/vtol-last-breath-wearable-mask-organ-05-02-2019/#comments Thu, 02 May 2019 10:20:55 +0000 https://www.designboom.com/?p=590520 the instrument utilizes the user's breathing pattern to produce a haunting sound from the organ.

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the moscow-based artist and researcher, dmitry morozov (also known as ::vtol::) presents his latest work entitled ‘last breath’. spurred by his own personal experience – and as the name suggests – the wearable mask organ has been developed by morozov in contemplation of the idea of dying. conceived as a kind of symbolic ‘death mask’, the object is imagined for when a person no longer has the strength to use any other instrument, only their own breath.

'last breath' is a wearable mask organ designed by ::vtol:: designboom

all images and video © anna kortyukova

 

 

the project also derives from morozov‘s research into ‘passive instruments’ and has been designed differently to active musical instruments. the output from the organ needs no additional energy source and requires only the exhaled air of the user. strapped onto a person’s face, the mask facilitates a sort of ‘hybrid symbiosis’ with the user. the operating principle of the ‘last breath’ is fairly simple – the pressure and flow rate of the exhaled air activates the sound from the organ, producing an almost ominous noise.

'last breath' is a wearable mask organ designed by ::vtol:: designboom

 

 

the design of the instrument means that it doesn’t require any special technique from the user. however, any change in the breathing pattern, either deliberate or caused by physiological factors, will directly affect the output produced. as the work has been conceived from personal circumstances, the project by dmitry morozov overall results in a thought-provoking piece and a haunting musical sound.

'last breath' is a wearable mask organ designed by ::vtol:: designboom

'last breath' is a wearable mask organ designed by ::vtol:: designboom

'last breath' is a wearable mask organ designed by ::vtol:: designboom

'last breath' is a wearable mask organ designed by ::vtol:: designboom

 

 

project info:

 

project name: ‘last breath’

design: ::vtol::

photography: anna kortyukova

video: anna kortyukova

 

designboom has received this project from our ‘DIY submissions‘ feature, where we welcome our readers to submit their own work for publication. see more project submissions from our readers here.

 

edited by: lynne myers | designboom

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robotic instrument plays tattoos as musical compositions https://www.designboom.com/art/robotic-instrument-plays-tattoos-as-musical-compositions-03-19-2014/ https://www.designboom.com/art/robotic-instrument-plays-tattoos-as-musical-compositions-03-19-2014/#comments Wed, 19 Mar 2014 03:50:59 +0000 https://www.designboom.com/?p=178871 watch the wearable device by vtol create an instrumental score as it reads the tattoo printed the artist's arm.

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vtol robot reads tattoos as musical compositions
robotic instrument plays tattoos as musical compositions
all images courtesy of ::vtol::

 

 

 

 

moscow media-artist dmitry morozov of ::vtol:: has designed and developed а sound controller that creates a music score out of a tattoo. ‘reading my body’ utilizes a robotic instrument which combines the human body and technological systems into a single entity. the device is comprised of a railing with hand holders and two parallel, black lines’ sensors that move along the arm using a stepper motor and is equipped with a 3-dimensional wii remote controller, giving it the additional possibility of expression achieved by moving the hand in space. morozov’s tattoo has been specifically designed to contain the maximum number of variable time slots between triggers. the performance piece is designed to automate the creative process in an attempt to represent the artist and his instrument as a creative hybrid. take a look at the video below for a demonstration of ‘reading my body’:

 


::vtol:: ‘reading my body’
video courtesy of ::vtol::

 

robot by vtol plays tattoos as musical compositions
the tattoo is designed to contain the maximum number of variable time slots between triggers

vtol robot reads tattoos as musical compositions
the robotic railing attached to the arm

vtol robot reads tattoos as musical compositions
morozov wears the musical device

 

h/t

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